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" It’s rare that you come across standout talent like Peter. I had the pleasure of working with Peter for several years at Paradox Development and Midway Games, collaborating on several big projects together. Peter's technical knowledge and ability to squeeze every possible rendering cycle out of the console hardware always amazed me. Peter built the core rendering & animation pipelines for several big titles, the X-Men fighting series, Backyard Wrestling and Mortal Kombat Shaolin Monks just to name a few and was a pivotal team member leading to their success. Outside of Peter's mastery of rendering and programming, he was a pleasure to work with and may even teach you a few of his Capoeira moves to boot! If you get a chance to hire Peter, do so, you will not regret it! "
" I had the opportunity to work with Peter Jefferies from 2009-2014. I hired Peter as a computer graphics and shader programming expert but his contributions to our team and projects went well beyond that. In addition to applying his expertise to our project sprints, Peter also offered classes to other programmers sharing his knowledge with other team members, on topics ranging from computer graphics and shaders, to the math and algorithms behind both. Peter was seamlessly able to adapt his contribution to the specifics of our changing projects as needed. In closing I highly recommend Peter for any development challenge with confidence. "
" Peter was an integral part of the Advanced Technologies Group, finding ways to make our products all that they could be. From helping to develop the worlds first 4 player fighting game on a home console, to re-invigorating interest in one of the industries best known IP's. His technical skills were one of the foundations that made them possible. "
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